It makes the game much less of a chore, which is one of the main reasons EarthBound fans have a hard time getting Item, when equipped, greatly increases the experience and money you win from enemies while also reducing the amount of randomīattles. Added a gift box with an "Easy Ring" to Ninten's room for those who don't like to grind for experience and money.Improved the font for better readability.Expanded menus and names wherever possible, allowing for more natural-sounding text.Expanded many text boxes, allowing for more dialog text at a time, making the text more natural, more presentable, and easier to read. The result is a script that should hopefully be more Version allowed for a lot more text, and censoring/changes weren't necessary. The text in the EarthBound Zero ROM is also very dry due to limited NES resources. The EarthBound Zero ROM has a good number of changes, censoring, and mistakes with plot detailsĪnd dialog. My goal was to create a translation of the game that Here’s the problem, and it’s not too tough to on for a second or two… board, the Sky Runner will take I can modify the machine to fly to Dad, I mean Dr.What's different about the MOTHER 1 translation? Why should I care?įor many (most?) Western fans, the first game in the series is really I don’t think it is.Īs for an example of one chunk of text in the game? Check this out. Basically, I have to ask myself if it’s worth a couple years of my life so people can play an inferior version of EarthBound. MOTHER 2’s text and script codes are in a completely different format! a simple copy-and-paste job into the MOTHER 1+2 ROM is not possible. even after all these years we don’t have it fully mapped out. It’s not even appropriate to call it a “text format” – everything in EarthBound is pretty much one gigantic scripting language. I'll quote parts I find especially relevant here.ĮarthBound’s text format, It’s a huge mess. Here's an excellent summary from the translator of the Mother 3 project. Didn't assume any hate I'm happy to explain!
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